Design Technology – teaching and learning

 

Key Documents

Curriculum Map – Design Technology

Progression of Skills – Design Technology

Design and Technology Policy

 

Our Vision

Intent

At Monksdown Primary, we intend to build a Design Technology curriculum which develops learning and results in the acquisition of knowledge and skills. 

Children will know more, remember more and understand more. We intend to create a design technology curriculum with appropriate subject knowledge, skills and understanding as set out in the National Curriculum Design Technology Programmes of study. To fulfil the duties of the NC whereby schools must provide a balanced and broadly-based curriculum which promotes the spiritual, moral, cultural, mental and physical development of pupils and prepares them for the opportunities and responsibilities and experiences for later life.

 In our Design & Technology curriculum we intend to create opportunities for children to design and make products that solve real and relevant problems within a variety of contexts. Children will consider their own and others’ needs, wants and values.

At Monksdown Primary, we intend to embrace and exploit the EYFS framework which clearly identifies and strengthens the role of  design and technology. It is specifically named in the area of learning ‘Expressive Arts and Design’ and it is clear that D&T makes an important contribution to children’s development in all seven areas of learning.

 

Implementation

At Monksdown Primary, our aim is that all children should achieve the highest standards possible in Design and Technology and benefit from a broad, rich curriculum. They should work in a range of relevant contexts (for example, the home, school, leisure, culture, enterprise, industry and the wider environment). Teaching and learning in DT are taken from Long Term Plans which then are separated out into clear, sequential Medium Term Plans across Key Stage 1 and 2.

Within every unit, the skills covered through projects of work will include:

Design

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • Generate, develop, model and communicate their ideas effectively.

Make

  • Select from and use a range of tools and equipment to perform practical tasks.
  • Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

  • Explore, evaluate and analyse a range of existing products.
  • Evaluate their ideas and products against design criteria.
  • Consider the views of others to improve their work (KS2).
  • These skills will underpin the lessons we deliver.

Vocabulary

  • Children will extend and broaden their vocabulary using appropriate subject specific language and terminology. 

 

We will ensure our learning in Design and Technology is as engaging as possible, making it fun, enjoyable and personalised to capture the interests of all learners. To help achieve this we will:

  • Develop the practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
  • Enable children to critique, evaluate and test their ideas and products and the work of others against a design criteria.
  • Enable children to understand and apply the principles of nutrition and learn how to prepare and cook a range of healthy products.
  • Enable children to understand how key events and individuals in Design and Technology have helped shape the world (KS2).

 

Impact

 

  • Children will have clear enjoyment and confidence in Design and Technology that they will then apply to other areas of the curriculum. 
  • Children will ultimately know more, remember more and understand more about Design Technology, demonstrating this knowledge when using tools or skills in wider areas of the curriculum and in opportunities out of school.
  • As designers children will develop skills and attributes they can use beyond school and into adulthood.

Finally, at Monksdown Primary ,we will support and nurture the development of resilient, determined learners throughout their learning journey. Through great teaching and a caring, purposeful ethos, we will inspire all to aspire to great things. We will ensure the essential knowledge that children need to prepare them for future success is embedded through a variety of experiences.

 

Autumn 2020

Year 4 designing and making a wire buzzer game